Situations you will meet
- Which item do you grab at the entrance?
- You reach a fork. You…
- A cushion has a colored zipper. What do you do?
- Two people suggest different routes. You…
- At the exit, which moment do you talk about?
Just for fun
An escape room furnished like a giant living room. The corridors are made of sofas and clues pop up between the cushions: how do you look for the exit?
Just for fun. These quizzes are not scientific assessments.
WTFUN OriginalEditorial note
Before you start, see the situations explored by the game and how its possible profiles are built. The answers are still yours to choose.
Each profile represents a different way of responding to the quiz theme. None is better than another.
You prefer to orient yourself and keep track of attempts. In the game room, you’d be the one people rely on to avoid taking the same route twice.
You chose details and clues. In the quiz, you like reconstructing the route from the small signs left by the escape room creators.
Your answers favor exploration and movement through the game space. In the cartoon, you’d be the one who spots a possibility from the viewing platform.
You chose to combine the team’s information. In the imaginary escape room, you connect everyone’s attempts and help the whole group follow the same plan.
The 5 questions link each answer to one of 4 profiles. The most frequent profile wins; a tie goes to the one reached first. This is a game, not a scientific assessment.
The Italian master was reviewed before publication. Translations retain the approved questions, options and scoring links.
Unofficial fan-made quiz. No affiliation with or endorsement by the owners of the referenced work or trademark.